Added difficulty selection on each map. Replaced the Sorceress' Invisibility spell to Arcane Explosion. Arcane Guardian have new set of abilities. Blood Knight now have new set of abilities. Added new units such as Skyguard, Soulpriest, Elekk and Nether Ray. Added new buildings, changed some building models. Salamanders now have new ability, Static Charge. Removed Avian Warriors and now replaced by Spore Bats with new abilities. Warlock renamed into Channeler and now have Shadow Bolt, Weaken Soul & Summon Shadowfiend. Now, have Spirit Cleanse, Spirit Mend & Wind Rush Totem. Far Seer renamed into Spiritbinder, along with its spells. Disruptor is now changed to Harpooner with a new ability. Lunar Shield now also restores health and mana instead of just armor. Priestess' model changed to Night Elf Runner. Now have the new ability Shadow Bind instead of Illusion (which was kinda useless). Having Taunt and War Stomp as normal spells. Watchers now have Berserk and Resistant Skin upgrade. Archers now have Tripleshot instead of Flaming Arrows. Added Anyndra and made Voren'thal and Ishanah as playable heroes. Maiev's Vengeance ability now summoned 2 spirits per corpse but still has a limit of 6 spirits. Maiev have Blink Strike ability instead of Blink. Maiev's model is reverted back to its original with default spells (fan of knives!). Akama is now an intelligence hero and have new spells that resembles his default one. Replaced the epilogue, no longer playable. Map revamped, made roads wider, more enemy bases, etc. Removed the fel orc bases and added an Illidari base and Blood elf base. Changed the aesthetic of the map, now resembles Shadowmoon Valley. Prologue: Now have a completely new cinematic. Changed most of the original dialogues, revamped interludes and other minor changes. Expanded the role of the Scryers and Aldors, thus giving more roles to Voren'thal and Ishanah. Added new and replaced old characters such as Anyndra, replaced General Tiras'alan with Marcus Auralion, Vagath and others. Storyline changed but flows similarly to the original, made it more canon in a way. Minor fixes and changes all over the campaign. Made the enemy buildings in the last quest invulnerable in Chapter 5. Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden. Added a new upgrade for some units of the Watchers, the Vitality Boost. Added a new Optional Quest in Chapter 5. Fixed the Optional Quests in Chapter 3 & 5. Changed Anna Kondra's forces color from purple to teal in Chapter 4.2. Lightened the fog in Chapter 4.2 a bit. Increased the Countdown Timer in Chapter 4.1 from 10 min. Replaced the Fel Orc Kodos with Fel Orc Necrolyte. Removed Fel Orc Kodos from the campaign. Elemental Rage mana cost increased from 40 to 50 mana. Rage of Hatred duration decreased from 15 sec. The interlude after Chapter 3 is now accessible. The random Hippogryph Rider that joins in the prologue is now removed. Some minor changes from chapters 1, 2 & 3. Kamar'gor is now seen escaping in the ending cinematic in Chapter 1. Chapters in the Main menu is now fixed. Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer". Maiev's model and icon changed back to original. Removed day/night cycle in Chapter Eight. Added an alternate ending in Chapter Six if you managed to destroy their bases before the time. Creeps from north will no longer try to join during battling Teron. Fixed Akama's line in Chapter's Eight ending cinematic. Added a trigger that will make the Key holders back to their original position when no enemies inbound. Illidan can no longer be killed in Chapter Seven. Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul". Fixed Voren'thal's name during the cinematic. Changed Vefar's location, nearer to the Orb's location. Far Seer, Anchorite and Shaman's tool tip fixed. Tiras'alan no longer gains level in chapter Five while captive. When not killed Anna Kondra will no longer say her lines during the ending cinematic. The Revenant will no longer join the fight when fighting the first Dungeon Keeper. Dungeon Keepers will now teleport if you answer the riddles correctly. AI difficulty reduced from all chapters. The succubi will no longer join to attack Maiev's base. Warlock and Grunt is now visible during the Interlude. Removed the prison bars that get in the way of the camera. Changed Maiev's dialogue after the intro cinematic of Chapter One. Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed. Chapter One's intro cinematic can now be skipped from the beginning. Akama's line fix from "fret" to "fare". Remove curse and poison buffs on the prologue.
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